AI Insights · Timothy · January 2023
Top 5 Educational Games Apps in Oceania Q4 2022
Explore the performance metrics of the top 5 educational games apps in Oceania during Q4 2022, including downloads, revenue, and active users.
During the fourth quarter of 2022, the top educational games apps in Oceania demonstrated varied performance across downloads, revenue, and active users. Here’s a breakdown of the key metrics for each app.
Reading Eggs - Learn to Read from Blake eLearning maintained consistent weekly revenue, peaking at around $102K in late September and tapering to $76K by the end of December. Weekly downloads fluctuated, starting from 6.4K in late September, dipping to 3.9K in early December, and ending at 5.7K. The app's weekly active users saw a decline from 49.8K in late September to 42.8K by the end of the year.
Kiddopia - Kids Learning Games by Kiddopia, Inc. showed stable weekly revenue throughout the quarter, ranging from $12K to $14.5K. Weekly downloads decreased from 2.3K in late September to 1.2K in late November, then rebounded to 2.3K by the end of December. Weekly active users remained relatively steady, starting at 27.9K and ending at 26K.
Lingokids - Play and Learn by Monkimun Inc. experienced a slight decline in weekly revenue, starting at $12.6K in late September and concluding at $12.5K in late December. Weekly downloads dropped from 3.4K to 2.1K over the quarter. Active users also saw a decrease from 9.4K to 7.7K.
TinyTap: Kids' Learning Games by TinyTap Ltd. had fluctuating weekly revenue, starting at $4.2K in late September, dipping to $1.8K in late November, and recovering to $3.9K by the end of December. Downloads were inconsistent, peaking at 745 in mid-October and dropping to 119 in the final week of December. Active users decreased from 14.5K to 12.4K throughout the quarter.
KidloLand Toddler & Kids Games by IDZ Digital Private Limited exhibited stable weekly revenue, ranging between $2.6K and $3.6K. Downloads were relatively low, fluctuating between 300 and 500. The app's active users remained stable, starting at 3.3K and closing at 2.9K.
These insights into the performance of top educational games apps in Oceania for Q4 2022 come from Sensor Tower. For more detailed analysis and data, visit Sensor Tower.